Ryan Carpenter's Portfolio

A collection of Ryan Carpenter's projects developed with the Unity Engine and other mediums.

ABOUT

I'm a game developer with 7+ years of experience in Unity. Published to multiple platforms including desktop, web, and mobile. Specialized in procedural generation, gameplay systems, and shaders. Track record leading cross-functional teams on full development cycles.

Programming

  • Core Languages: C#, C++
  • Other Languages: HLSL, Dart, Python, Java
  • Applied Skills: Procedural Generation, Gameplay Systems, Mobile Development, Shaders

Game Development

Education

Experience

PROJECTS

Labyrinth Procedural Generator

Nov 2024 - Present

The Labyrinth is a interconnected procedural dungeon generation algorithm built in Unity/C# that creates seamlessly joined, thematically distinct 3D areas without loading screens. The algorithm's rules are heavily inspired by the rogue-likes like Enter the Gungeon and the linear level design of games like Dark Souls and Zelda.

Oddinary Farm

May 2024 - Present

Oddinary Farm is a 2D arcade-style multiplayer farming game that was made in Unity/C# using Netcode For GameObjects and Steamworks Facepunch. Players can plant crops, build defenses, and explore a procedurally generated landscape.

Rogue Nebula

June 2023 - July 2023

Developed for the Video Game Development Club's summer session, this game challenges players to survive endless waves of enemies in pursuit of a high score. Inspired by classic arcade titles like Galaga, Defender (1981), and Space Invaders, the game features an ability system, dynamic progression system, reactive UI, vibrant effects, and varied enemy behaviors.

HLSL Shaders

Jan 2025 - May 2025

Compilation of shaders I've created in HLSL using the Monogame Framework.

Future Scape

Jun 2024 - April 2025

Developed for Enterprise Technology, this virtual reality career explorer targets primary and middle school students. It features a variety of minigames exploring careers like pharmacology, manufacturing, forensic science and more. I solely created the pharmacy, manufacturing, and urban planning minigames.
As a pharmacist, players dispense medications within a time limit. In manufacturing, players design assembly lines and combine components on a world space grid to create products for sale. In urban planning, players build your own city on a world space grid while managing a budget and resources at your disposal.

Unstable Star

Sept 2024 - May 2025

Developed for the Video Game Development Club's 2023-24 session, this game tells a comedic and heartwarming story of a lowly guard challenging a galactic empire. Travel through three variable levels including dynamic objectives and challenging boss fights. Players journey through three diverse levels with dynamic objectives and challenging boss fights. The game features a full animated dialogue system, weapon and ability inventory, a responsive UI, vibrant sounds and VFX, and varied enemy behaviors.

The Devil's Diner

April 2024

Created with a small team for Ludum Dare Game Jam #50, this game stars a simple chef doomed to cook the devil's for demons in Hell's most treacherous kitchen. Developed in 72 hours, the game features a crafting system, interactive UI, leaderboard, cutscenes, and a level system. This project was so enjoyable to work on we decided to attempt to port the game to mobile for a short time.

CONTACT


  • Developer Email

    dev.ryan1184@gmail.com

  • Personal Email

    ryan.carpenter1184@gmail.com

  • Socials