Ryan Carpenter's Portfolio

A collection of Ryan Carpenter's projects developed with the Unity Engine.

ABOUT ME

Hello, I'm a computer science graduate from Arizona State University. Game development has been my lifelong passion and this website is dedicated to the projects I create. My mission is to one day change the industry by not only enticing the players who interact with my games but also inspire developers to make exceptional games.

Programming

  • Core Languages: C#, C/C++
  • Other Languages: HLSL, Dart, Java, Python
  • Applied Skills: Procedural Generation, Gameplay Systems, Mobile Development, Web Development

Game Development

Education

Animation & Art

  • Experience in Blender an open source program used to create 3D assets.
  • Experience in Aseprite application used to make 2D pixel art.
  • Experience in Adobe apps like Photoshop, Illistrator, and Lightroom.

PROJECTS

Labyrinth Procedural Generator

(2026)

The Labyrinth is a procedural dungeon generation algorithm built in Unity/C# that creates seamlessly connected, thematically distinct 3D areas without loading screens. The algorithm's rules are heavily inspired by the rogue-likes like Enter the Gungeon and the intentional level design of games like Dark Souls and Zelda.

Oddinary Farm

(2026)

Oddinary Farm is a 2D arcade-style multiplayer farming game that was made in Unity/C# using Netcode For GameObjects and Steam API. Players can plant crops, build defenses, and explore a procedurally generated landscape.

Rogue Nebula

(2023)

Developed for the Video Game Development Club's summer session, this prototype for a future project Unstable Star challenges players to survive endless waves of enemies in pursuit of a high score. Inspired by classic arcade titles like Galaga, Defender (1981), and Space Invaders, the game features a scrolling 3D environment, reactive UI, vibrant effects, and varied enemy behaviors.

Future Scape

(2024)

Developed for Enterprise Technology this virtual reality career explorer targets primary and middle school students. It features a variety of minigames exploring careers like pharmacology, manufacturing, forensic science and more. I solely created the pharmacy, manufacturing, and urban planning minigames.
As a pharmacist, players dispense medications within a time limit. In manufacturing, players design assembly lines and combine components on a world space grid to create products for sale. In urban planning, players build your own city on a world space grid while managing a budget and resources at your disposal.

Unstable Star

(2024)

Developed for the Video Game Development Club's 2023-24 session, a successor to Rogue Nebula, this game tells a comedic and heartwarming story of a lowly guard challenging a galactic empire. Travel through three variable levels including dynamic objectives and challenging boss fights. Players journey through three diverse levels with dynamic objectives and challenging boss fights. The game features a full animated dialogue system, weapon and ability inventory, a responsive UI, vibrant sounds and VFX, and varied enemy behaviors.

The Devil's Diner

(2024)

Created with a small team for Ludum Dare Game Jam #50, this game stars a simple chef doomed to cook the devil's for demons in Hell's most treacherous kitchen. Developed in 72 hours, the game features a crafting system, interactive UI, leaderboard, cutscenes, and a level system. This project was so enjoyable to work on we decided to attempt to porting the game to mobile for a short time. All assets and artwork are my own.

CONTACT


  • Developer Email

    dev.ryan1184@gmail.com

  • Personal Email

    ryan.carpenter1184@gmail.com

  • Socials