Go Together, Inc.
Software Project Coordinator
Aug 2025 - Present
I’m a Gameplay Programmer and Technical Artist with a background in procedural programming, multiplayer, combat systems, and technical design.
I love making systems that feel impactful, rewarding, natural, and give clear feedback to the player. My goal is always to create gameplay that feels effortless on the surface, while being carefully engineered underneath.
The Labyrinth is an interconnected procedural dungeon generation algorithm built in Unity/C# that creates seamlessly joined, thematically distinct 3D areas without loading screens.
A 2D arcade-style co-op farming game built in Unity with Netcode for GameObjects and Steamworks. Winner of Best Presentation at the Kaedim Indie Showcase at GDC.
A virtual reality career explorer for primary and middle school students, built for ASU Enterprise Technology. I created the pharmacy, manufacturing, and urban planning minigames.
A 3D top-down bullet hell made for the Video Game Development Club's summer session. Survive endless waves of enemies in pursuit of a high score.
A comedic, heartwarming bullet hell about a lowly guard challenging a galactic empire — made with ASU's Video Game Development Club and released on Steam.
A short summary for the blog card and link previews. It is cut off after three lines on the card.
Go Together, Inc.
Software Project Coordinator
Aug 2025 - Present
Next Lab
Studio Associate (Unity VR)
Oct 2023 - May 2025
Engineered systems designed to run deterministically and maintain low memory footprints. Comfortable digging deep into low-level architectures as well as high-level visual scripting.
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Arizona State University
B.S. Computer Science
2022 - 2025
Graduated Cum Laude on May of 2025. Led ASU’s Video Game Development Club from September 2024 - May 2025. Worked at ASU’s Next Lab as a XR research associate.
Orange Coast College
A.S. Computer Science
2020 - 2022
Graduated and transferred from OCC in May of 2022. Was a member of OCC’s Computer Science Club.