Labyrinth — Procedural Dungeon Generator
Nov 2024 - Present
The Labyrinth is a interconnected procedural dungeon generation algorithm built in Unity/C# that creates seamlessly joined, thematically distinct 3D areas without loading screens. The algorithm's rules are heavily inspired by the rogue-likes like Enter the Gungeon and the linear level design of games like Dark Souls and Zelda.
Oddinary Farm — Multiplayer Tower Defense
May 2024 - Present
Oddinary Farm is a 2D arcade-style multiplayer farming game that was made in Unity/C# using Netcode For GameObjects and Steamworks Facepunch. Players can plant crops, build defenses, and explore a procedurally generated landscape. Creating with a small team of college graduates, Spring Rolls Studios, dedicated to legitimizing a studio and a solid title.
Rogue Nebula — 3D Top-Down Bullet Hell
June 2023 - July 2023
Developed for the Video Game Development Club's summer session, this game challenges players to survive endless waves of enemies in pursuit of a high score. Inspired by classic arcade titles like Galaga, Defender (1981), and Space Invaders, the game features an ability system, dynamic progression system, reactive UI, vibrant effects, and varied enemy behaviors.
Future Scape — VR Career Explorer
Jun 2024 - April 2025
Developed for Enterprise Technology, this virtual reality career explorer targets primary and middle school students. It features a variety of minigames exploring careers like pharmacology, manufacturing, forensic science and more. I solely created the pharmacy, manufacturing, and urban planning minigames.
HLSL Shaders
Jan 2025 - May 2025
Compilation of shaders I've created in HLSL using the Monogame Framework.
The Devil's Diner
April 2024
First built in 72 hours with a small team for Ludum Dare Game Jam #50, then extended into a Unity build for iOS and Android. In this game the player is doomed to make meals for demons in Hell's most treacherous kitchen. I implemented core gameplay systems including a crafting system, interactive UI, leaderboard, cutscenes, and level progression. Adapted controls and UI for touch input during the mobile port.
Unstable Star
Sept 2024 - May 2025
Developed for the Video Game Development Club's 2023-24 session, this game tells a comedic and heartwarming story of a lowly guard challenging a galactic empire. Travel through three variable levels including dynamic objectives and challenging boss fights. Players journey through three diverse levels with dynamic objectives and challenging boss fights. The game features a full animated dialogue system, weapon and ability inventory, a responsive UI, vibrant sounds and VFX, and varied enemy behaviors.